Requirements:
>
Windows:
- Windows
* XP or
better Operating System
- 1.5 GHz x86 CPU or better
- 512 MBytes of RAM
- 3D Gfx Card
**
w/ 256 Mbytes RAM
- OpenGL
Hardware Accelerated Drivers V1.2 compliant
- DirectX 8.0 or better
>
OS X:
- OS X Tiger (10.4) or better Operating System
- 1.5 GHz PPC or x86 CPU or better
- 512 MBytes of RAM
- 3D Gfx Card
**
w/ 256 Mbytes RAM
Notes:
* VGP3 uses
OpenGL for its graphics output under Windows so OpenGL drivers are
required. Please contact your gfx board vendor website and download the
latest OpenGL drivers for your hardware
** Real gfx RAM
is required by VGP3 in order to get good framerates.
VGP3 works with shared-memory based Gfx boards, but it may be too slow
to be useable
The features showed herein are only
indicative of the product.
We reserve ourselves the right to change them at any time without
notice.
You rely on these specifications solely at your own risk!
Virtual Grand Prix 3 >
(R)Evolution

In the tradition of delivering one of the most realistic virtual
driving experience, the third chapter of the “Virtual Grand
Prix” saga features an even more immersive feeling thanks to
a
completely redesigned 3d
engine, a fully customizable
dynamic engine,
an even more
improved AI
and a
new netcode.
The mission of VGP3 is to give you, the "virtual driver", not only a
serious
open-wheeled racecar simulator,
but also a
flexible
virtual
reality powered by
an easy to customize dynamic engine - design new tracks to race on with
TrackDesigner3,
and
create
new vehicles by
assembling and customizing the VGP3 mechanical components database!
We'll not say the boring "don't try this at home" words! Learning
the fine art of driving in VGP3
is, in fact, more than a
driving
school - forget about "fun" arcade games, for us "fun"
means
facing the trouble
of keeping
a real, powerful, nervous racecar on the track when you push it to its
limits!
Moreover,
VGP3 is not simply "a game" - you won't simply "buy" it and then be
happy or not with it, by
subscribing
an account you'll have a
one-year access
to any new content available on the Official Website, including
upgrades, new tracks, new cars and all the tools and
documentation
you may use to customize the simulator!
Simulation >
Next Step
VGP3 represents
the
next step
in the evolution of
racing simulators!
As an example, VGP3 features a
custom integration method,
able to calculate at different timesteps
odd and even order derivatives, especially developed for
mechanical differential equations
to get an exceptionally high level of accuracy in the simulation
of fast racecars.
Another important difference is that
tyres - what makes up
80% of a good simulator - are
no more simulated using some sort of "magic formulas" or precomputed curves;
VGP3 implements a unique algorithm based on a
quasi-
finite elements realtime analysis.
No more simple rigid bodies, tyres are split into a finite number
of "bristles", connected togheter by visco-elastic constraints, that can
move in the three dimensions, gaining and loosing grip in a complete dynamical
environment.
Combined lateral and longitudinal
slip
conditions and tyre
transient behaviour are now
incredibly realistic!
But that's not all! All mechanical components of the racecar
- springs, dampers, differentials - are simulated with an extreme accuracy
geared toward the "feeling" they give to the driver.
What all this means is that you may expect from VGP3 a really
unparalleled driving experience!
Improved Artificial Intelligence >
Learning

The
new Artificial Intelligence is an
evolution
of the
acclaimed VGP2
AI - as in VGP2, computer controlled cars are a real
challenge for
human players, yet they are able to prevent collisions with the users,
if possible, in a clever way - maybe transforming a dangerous manouvre
from the player in an overtaking opportunity, just like a real, skilled
driver.
But now, computer controlled drivers can also improve their laptimes by
really
learning
the track!
No more ideal lines required, simply
design
your own track, create
brand new vehicles and then have fun watching the
AI discovering the
best line, braking points and maximum speed in turns,
improving lap
after lap by practising just like a real driver does!
Of course, every different
computer
controlled driver can have his
personal "skills"
and performs better or worse than the others in many
aspects - moreover, the global
level
of the AI is
user-selectable
so
that inexperienced drivers may, at first, reduce the AI strength in
order to be able to compete until enough experience has been made.
The community >
Share your ideas
Join the
VGP3 community: find new friends, discuss the future of VGP3,
find virtual drivers all
over the world and
challenge them - VGP3 is designed for
multiplayer
online races across
the Internet, and the advanced prediction method of the VGP3 netcode
lets users race
tyre-to-tyre
online at over 300Kph!
Enter a world of motorsport racing where nothing is "closed"
-
tools and
documentation are available in order to customize
quite every aspect of VGP3 and create new content - and when you're
done, if you like, you will have the possibility to
share your
creations with thousands of users all over the world!