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Requirements:



> Windows:

- Windows* XP or better Operating System
- 1.5 GHz x86 CPU or better
- 512 MBytes of RAM
- 3D Gfx Card** w/ 256 Mbytes RAM
- OpenGL Hardware Accelerated Drivers V1.2 compliant
- DirectX 8.0 or better

> OS X:

- OS X Tiger (10.4) or better Operating System
- 1.5 GHz PPC or x86 CPU or better
- 512 MBytes of RAM
- 3D Gfx Card** w/ 256 Mbytes RAM


Notes:

* VGP3 uses OpenGL for its graphics output under Windows so OpenGL drivers are required. Please contact your gfx board vendor website and download the latest OpenGL drivers for your hardware

** Real gfx RAM is required by VGP3 in order to get good framerates. VGP3 works with shared-memory based Gfx boards, but it may be too slow to be useable


The features showed herein are only indicative of the product.
We reserve ourselves the right to change them at any time without notice.
You rely on these specifications solely at your own risk!

Virtual Grand Prix 3 > (R)Evolution



image1 In the tradition of delivering one of the most realistic virtual driving experience, the third chapter of the “Virtual Grand Prix” saga features an even more immersive feeling thanks to a completely redesigned 3d engine, a fully customizable dynamic engine, an even more improved AI and a new netcode.

The mission of VGP3 is to give you, the "virtual driver", not only a serious open-wheeled racecar simulator, but also a flexible virtual reality powered by an easy to customize dynamic engine - design new tracks to race on with TrackDesigner3, and create new vehicles by assembling and customizing the VGP3 mechanical components database!

We'll not say the boring "don't try this at home" words! Learning the fine art of driving in VGP3 is, in fact, more than a driving school - forget about "fun" arcade games, for us "fun" means facing the trouble of keeping a real, powerful, nervous racecar on the track when you push it to its limits!

Moreover, VGP3 is not simply "a game" - you won't simply "buy" it and then be happy or not with it, by subscribing an account you'll have a one-year access to any new content available on the Official Website, including upgrades, new tracks, new cars and all the tools and documentation you may use to customize the simulator!

Simulation > Next Step



image210 VGP3 represents the next step in the evolution of racing simulators!

As an example, VGP3 features a custom integration method, able to calculate at different timesteps odd and even order derivatives, especially developed for mechanical differential equations to get an exceptionally high level of accuracy in the simulation of fast racecars.

Another important difference is that tyres - what makes up 80% of a good simulator - are no more simulated using some sort of "magic formulas" or precomputed curves; VGP3 implements a unique algorithm based on a quasi-finite elements realtime analysis. No more simple rigid bodies, tyres are split into a finite number of "bristles", connected togheter by visco-elastic constraints, that can move in the three dimensions, gaining and loosing grip in a complete dynamical environment. Combined lateral and longitudinal slip conditions and tyre transient behaviour are now incredibly realistic!

But that's not all! All mechanical components of the racecar - springs, dampers, differentials - are simulated with an extreme accuracy geared toward the "feeling" they give to the driver. What all this means is that you may expect from VGP3 a really unparalleled driving experience!

Improved Artificial Intelligence > Learning



image210The new Artificial Intelligence is an evolution of the acclaimed VGP2 AI - as in VGP2, computer controlled cars are a real challenge for human players, yet they are able to prevent collisions with the users, if possible, in a clever way - maybe transforming a dangerous manouvre from the player in an overtaking opportunity, just like a real, skilled driver.

But now, computer controlled drivers can also improve their laptimes by really learning the track!

No more ideal lines required, simply design your own track, create brand new vehicles and then have fun watching the AI discovering the best line, braking points and maximum speed in turns, improving lap after lap by practising just like a real driver does!

Of course, every different computer controlled driver can have his personal "skills" and performs better or worse than the others in many aspects - moreover, the global level of the AI is user-selectable so that inexperienced drivers may, at first, reduce the AI strength in order to be able to compete until enough experience has been made.

The community > Share your ideas



imagine3Join the VGP3 community: find new friends, discuss the future of VGP3, find virtual drivers all over the world and challenge them - VGP3 is designed for multiplayer online races across the Internet, and the advanced prediction method of the VGP3 netcode lets users race tyre-to-tyre online at over 300Kph!

Enter a world of motorsport racing where nothing is "closed" -  tools and documentation are available in order to customize quite every aspect of VGP3 and create new content - and when you're done, if you like, you will have the possibility to share your creations with thousands of users all over the world!


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Virtual Grand Prix 3 exclusively worldwide published as digital download content
by A&M di Tomasello Marco Alessandro
P.IVA 05585260960

VGP3 and all related artwork are
© 2006-2010 by A&M di Tomasello Marco Alessandro / Paolo Cattani - All Rights Reserved
VGP3 and the VGP3 logo are trademarks of Paolo Cattani
A&M logo is trademark of A&M di Tomasello Marco Alessandro

Macintosh and MacOS X are either trademarks or registered trademarks of Apple, Inc.
Windows and Windows XP are either trademarks or registered trademarks of Microsoft Corp.
All other trademarks or registered trademarks are property of their respective owners.